All lead to Hargulka setting his minions on you and leaving so you may as well try the Intimidate option to get a few XP out of the confrontation. You'll need to harvest three of them shortly so you may want to get this out of the way. you can recruit him after side with octavia no worries. Cross back into Kamelands where you will pass Bald Stones to the north. Get out of the village, killing the rest of the lizards, and then leave the location and go back to the capital, where you need to talk with Jenna in the tavern. The next time Dragn visits your throne room, he will tell you that the armour he is working on has been stolen and tell you that the thief is by the Thorn River. There is a trap at the bottom of the nearby stairs so don't go down there at this time. Spells that target movement (Grease or Web) will not work against Hargulka but things which target Will saves, such as Glitterdust, work on both of them because they have fairly low Will saves. Another body at the foot of the tree has a Wand of Burning Arc and you will find a Token of the Dryad and the Cypress Queen's Flower (2/5) on the ground (it's hard to spot under the tree, but it's there). The monster is in the lower right corner of the location. Ignore the imposing statue of Torag for the moment but grab some minor loot from a container next and read the Worn Parchment for some hints for a puzzle. When you leave again, bring 12 rations (enough for 3 rests with Ekun's special ability). Cast Stinking Cloud on top of the enemies. Head east and look for a stash containing a Token of the Dryad among some bushes. After it's cleared, buff up. Continue east to an abandoned hut. You will find Willas Gunderson standing by the bar in the Beer Mug Inn back in your capital. There is another group of Dire Boars further down - this is one dangerous village! If you are able to open the chest (DC 37), you can grab the gems and Shard of Knight's Bracers (7/10) along with a bunch of gems. Return to the Old Beldame and give her the plants and berries that you've gathered for a reward. If you can make it, the Charisma check is good because it scares off the trolls. Heal him rather than finishing him off. You will earn 300XP if he survives and you will meet him later. There's a log nearby to cross the ravine (Mobility DC19) which saves some backtracking. There is a building in the north of the area that requires a key so ignore it for the time being. June 29, 2022; creative careers quiz; ken thompson net worth unix It will trigger the quest. Another trap. Below this is a hidden and locked (DC20) container in the floor with minor loot. When they've been taken care of, return to the bandit room and go up the northern passageway. When they're dead, loot another Taldan Warrior's Dog Tag from the undergrowth near the rocks. Otherwise it's worth a decent amount of gold. In fact, you have 13 days and 8 hours left because when the timer reaches 14 days, stuff will start happening. As you approach the house, you will find summoned Giant Spiders fighting trolls, handily serving as a distraction while you murder them. If you retrieve the armour pieces through intimidation, you can throw Kergan in jail or let him go. Jhod will also come and see you to report on the events at Bald Hill. Just to the south of it is a hidden cache containing an Ancient Rostlandic Coin. Enjoy a traditional RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Fairly shortly, you will have a scripted encounter. Send them to wolf heaven and search among the remains of various meals for some minor loot. He also drops some decent loot. He will die if trolls brought him below 0 health . There's a stash of gold up here as well. Walkthrough Locate the wizard's house You get this quest from Dalton in Special Encounter (Dalton) which you can get after starting Troll Trouble. I told Bart to release him, but now he is acting vold towards me, but worried Octavia will freak out if I say continue with experiments. Make your way to the area exit. There is also a hidden compartment on the wall with some minor loot. A woman named Jenna Tannersen will appear in your throne room around this time. Let's just say that robbing the corpse may not bring you good luck. Keep to the left and you will find a chest containing Full Plate +2. There are a couple of outstanding companion quests and nothing more urgent to do. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. Before entering, you may want to remove useful stuff from your companions - +2 light armour and what have you. If you want a shortcut down, take the broken steps (Mobility 19) for a few XP. If you have good AC, you should be OK. Head inside where you will find a Tremendous Centipede, four Giant Centipedes and a Spitting Giant Centipede. There is a pair of Dire Boars a little further down if you want to do some hunting - Ekundayo can take them out before they barely have time to react. Head there, in the upper right corner you will meet two fairies Falchos and Tiressia. Thank you, Valerie. This is part of another relic set and another one you won't be completing for a good, long while. When, Ditael hands the sword over, he will be relieved to be rid of the - literally - cursed thing. Search the containers by the campfire for minor loot, lots of cheese and a useful pair of Swiftfoot Boots which work well on a less mobile character like Valerie or Harrim. Inside the room, you'll find an Emerald in a locked chest (DC26) which you should hold onto if you don't already have one. The quest will be completed. Keep going and you will be attacked by an Ancient Will-o'-Wisp and three War Wisps. Bartholomew himself will get really upset if you force him to give up his experiments, which will prevent you from recruiting him as an Advisor. If you come back later, there will be three Dire Boars here. Thank you Tristian, I was going to talk to him anyway. You can pick up an errand, Feather Tokens, there. Continue up to the wall where you will find another Torag's Pendant in a hidden cache. Instead, continue west to the Overgrown Pool because there are some people who've been waiting a long time for you to fetch Feather Tokens. When they're dead, you can find a Taldan Warrior's Dog Tag among the rocks to the right. Leave your capital and make your way west to a Ford Across the Skunk River. Outside the door to Bartholomew's laboratory is a group comprising a Branded Troll and four Ferocious Trollhounds. You have an invitation from Maegar Varn to pay him a visit. If Harrim is in your party, he will convince Waine to become a follower of Groetus. The letter invites you to visit and unlocks a worthwhile project, Trade Agreement with Maegar Varn. It's not much of a detour to check it out. The door to the east is sealed. If you're able to kill them, loot the dead bodies nearby for a suit of Studded Leather +2 and some minor loot. When he succumbs to the sunlight, you will unlock the Know Their Weaknesses trophy. This basically tells you when you need to pay attention to the place. If you fail, curse and reload the save before the battle. Question him and then follow him around the place. The dead Sentinels carry Masterwork weapons. However, you should ignore it for the time being. Continue east and you will run into two low-level bandits. This is an update to his artisan quest which you can complete now. You need a location called Verdant Chambers. There is another path up the hill here. To progress, head through the door to the north of the school room. Search a create for a Dwarven Helm Shard (7/10) and some scrolls and potions. You can visit the location if you like, although the walkthrough will bring you here later so I would recommend that you skip it for the time being. before heading north. Return to the trail and continue north where you will spot Arbor Rock to your left. There is a new curse research project available, Jenna Tannerson. These are more like it - level 14 enemies. Ignore him for the moment, because there's stuff to pick up first. After your victory, talk to Bartholomew, go to his laboratory and head down. Just kill him and be done with it. When he burns through a character's fire resistance, top it up. After a couple of rounds, two Dire Venomwolves will emerge from the portal. Either option will add the Thorn River Bank location to your world map. At the end of the corridor is a hidden cache with minor loot. If you want some pointless combat, head east up the slope where you will face a pair of Hodag-like Treants. To proceed, ask about the trolls and he will say that a troll was caught in one of his fire traps but was unharmed. There will also be people waiting to see you. Foes No MoreTartuk is one of five enemies that you can turn into an ally. This will bring Jethal's quest to a conclusion for the time being. They are stooped, fantastically ugly, and astonishingly strong - combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. You will see a Coal Mine just to the west which you can claim. When this is complete, click on "Settlements" and construct a a new village in the Outskirts. Visit him during Season of Bloom, If you annoyed him by insisting to stop his experiments, he will be preparing to leave and has reset. Annexing the region will unlock a new project, "Restoration of the Bronzeshield Fortress". While you're here, grab the stash of minor loot from nearby. You're at a reasonable advantage with these guys. Head south and you will come to slope you can climb down (Mobility DC21). They depict the creation of a phylactery for a lich and the lich slaughtering innocents. The trolls and kobolds are arguing over spoils and one of the kobolds produces the whip that Bartholomew was after. You can have Sartayne take Nazrielle's place, which is pointless, or let him go which is actively harmful. Make a DC14 Mobility check to climb down. Backtrack and go east and you'll come across another group of wolves. You will want to make the Intimidate (DC23) check here. You will have an alignment option when responding to him. Hard to spot on the bottom wall is a sarcophagus containing another Ancient Scrap of Script-Covered Leather (2/16). If you allowed him to keep experimenting on poor Dimwit, you can recruit him as an advisor. Make your way to Thorn Ford. You will receive this notification when the curse timer reaches 28 days. The latter is an annoying enemy who uses Greater Invisibility (so that most of your attacks miss) and Mirror Image (so that more of your attacks miss) before hitting you with mind-affecting magic. If the player visits the Lone House before they need to visit Bartholomew for second phase of Troll Trouble they may convince Bartholomew to either release Dimwit, or let the troll go. You may want to claim the nearby Remnants of Dwarven Fortifications. Otherwise, level up another advisor. Afterwards, you can loot Vesket's body for his key (if you couldn't open the chest earlier), his unique trident, Bound Thunder, a suit of Hide Armor +1 and an Amulet of Natural Armor +1. You can take this if you like - skip ahead to the audience with Hargulka and then come back up. By the way, do not forget to add the nearest region to your kingdom. Examine the box next to the cart. Leave and return to the main trail.
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