- - - I do put steel and batteries on the bus. - by astroshak Thu Jan 10, 2019 1:44 am, Post Two science packs made efficiently and traveling together on the same belt! - You need to sign in or create an account to do that. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Neatness matters! You could be the first review for Hamburg Legion Lanes. Would you say that I should have more chopper and iron? There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Universal balancers can be throughput limited. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Lane balancers may be output balanced or input balanced. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. 7. 6 years later and you still respond to almost each and every person. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Hamburg, Siegen Mad respect. Privacy Policy. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Post Do you just want to finish the game, or do you plan on continuing after the rocket? Makes doing blue science and rockets later easier as well. Groningen, Hamburg Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Incredibly helpful, thanks for the effort. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. How many main bus lines do you generally use? - Factorio Forums Hope the guide was helpful :-). - There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Therefore, I usually go down to two. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Espaol - Latinoamrica (Spanish - Latin America). I have made about two lines of iron and copper in my last few vanilla games. Other times, this is not an option. That means that a splitter can be used to put an equal amount of items on two belts. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. These balancers can balance evenly between any inputs and any outputs. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Glad you found it useful! What bus companies operate the routes starting from Hamburg? Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Having smaller groups of only one or two is also not a bad thing. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. What should I put on my new main bus and how many belts of each item? Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! - Hamburg All production. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Balancers that are input balanced take evenly from all input belts/belt lanes. And instead of rebalancing you can use priority splitters. How many main lines of base resources( copper. When you purchase Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. So I'm starting of a new factorio game, planning on making my first rocket in this game. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. What items one puts on a bus is a personal preference. - How many bus stops and stations are there in Hamburg? Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Universal balancers solve this issue by having the back-looping built in. For the belt furthest from the assembler, split off copper plates. it really stacks up over the 5/6 process steps to make a rocket. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Chests between each belt structure move items along as well as providing a collection place for pickup. how to design cityblocks : r/factorio I've never been a fan of the central bus. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube For the belt furthest from the assembler, split off green circuits. (As shown). Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. by MobRules Thu Jan 10, 2019 5:12 am, Post But when you discover the most important ones, you'll eventually have a grasp on it. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. If you need more inject more material later instead of widening the bus. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. You'll get more benefit from your modules if you prioritize using them for more expensive things first. by Saemj Thu Jan 10, 2019 11:07 am, Post It will just depend on you on which design you would do as long as the conveyor belt is included. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Upgrade belts when more throughput is needed. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! by Aeternus Fri Jan 11, 2019 2:54 pm, Post Split off iron in two places (for throughput), and a half-belt of green circuits. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. The balancers/taps get very large above 4 since your next logical jump is 8. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. But robots have their own difficulties and require a lot more resources and knowledge of the game. All trademarks are property of their respective owners in the US and other countries. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. What should be on main bus Factorio? Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. I think this would be adequate: Oh, I already have blue belts. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Lubeck, Hamburg While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. There's a lot to consider when building a main bus.

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factorio main bus how many lanes

factorio main bus how many lanes