See UI API for more information. Returns the given string with all regular expression metacharacters escaped. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Removes fullscreen change event handlers. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Roughly equivalent to the :passagerender event. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Deprecated: The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. If you need them, then you'll need to use a class or similar non-generic object. The story history contains moments (states) created during play. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). A side effect simply means that the evaluation of the expression modifies some state. Deletes the audio group with the given group ID. It would probably help if you were more specific as to your goal. Once the code has been fully executed, the contents of the buffer, if any, will be output. Returns a reference to the current AudioRunner instance for chaining. Note: If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Removes and returns a random member from the base array. If you need them, then you'll need to keep them out of story variables. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. SugarCube. Instances of the Passage object are returned by the Story.get() static method. 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. Used to populate the story's caption area in the UI bar (element ID: story-caption). If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Note: Shorthand for jQuery's .on() method applied to each of the audio elements. Selects all internal link elements within the passage element whose passages do not exist within the story. Universal Inventory System (UInv) for Twine 2/SugarCube 2 Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Returns a reference to the current AudioRunner instance for chaining. The <

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