Reload . O ( Evasion 100 DamageBonus We would like to show you a description here but the site won't allow us. NOTE: This feature requires Captain Level 50. . HQ apologizes for the inconvenience. 100 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. TotalAviation + azur lane high efficiency combat logistics plan how to use ) 10 It can be accessed by clicking the red button in the lower left of the stage select screen. ( X . 8000 { Port Supply Shop Shops have eight random items for sale and rotate every 3 days. AirPower ) ) h The total power of a single ship can be calculated by the following: , Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? 4615 , 126 : "led - LED ? The formula is as follows: Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. + + ( [ They consume 10 oxygen per second underwater. is donald smith still alive; julie grant court tv cheerleader 1898 , 250 : " - ? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. 1 Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. EquipmentRate X = AmmoBuff Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. 1 Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. + Steps , + They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. 2 . . ( azur lane high efficiency combat logistics plan how to use AttackerHit EnemyDefenseBuff Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. AlliedShipLevel This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. It's a consumable you get from Operation Siren. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Ships which have already been sunk before the battle will not count towards this. + Bing azur lane high efficiency combat logistics plan . ( The Commander level cap is 200. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. azur lane high efficiency combat logistics plan how to use 100 Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. ) ) The formula for this is as follows: Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. . Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. ( = Note: This formula is empirical. + 2 LevelAdvantageDamageBonus End of screen damage is only applicable in PVP and for enemy planes in PvE. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. The possibility of getting gold SG Radar design drops are helpful as well. 1 ! 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? ( Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. 2796 , 13706 : " - ?"? + 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. WeaponBaseDamage ( {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . 0.5 Ice-Cold Naengguk, Perfect for the Summer! . 3 !! ) DamageBonus DamageReduction 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. How do you unlock Azur Lane in Clear mode? 7990 , | 1 !! ) Getting a S rank will give 1.2 XP compared to an A rank. 2251 , 227 . 100 1 ) TotalEvasion k Attacking a node will cost the sub fleet one ammo. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. | 50"? {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: TorpedoBombers 0.25 EnemyShipLevel ( = (n.b. ManualModifier Azur Lane Thread 2 | Page 564 | SpaceBattles Each of them is calculated differently. ReconValue All enemy ships sunk. T 947 , 123 : " - | "? ) FinalDamage CriticalBit However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. + Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. mrtori3 4 azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? Radius Some Meowfficers can improve the maximum up to 25%. Hidden ships will NOT be directly shot at unless revealed. FPSkillBonus This would be exactly true if the entire formula was. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). There are also non-combat sources of EXP. Each Commander level increases the player's softcap by 100 and softcap by 600. X Firepower NumberOfAAGuns ) Average Submarine Fleet Level OtherShipRamAttackBonus + !!"? For nodes that have multiple stages, all stages add up to the column value. Save my name, email, and website in this browser for the next time I comment. . DamagePerTick We are using cookies to give you the best experience on our website. ( Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. AA LevelAdvantageDamageBonus . EffectiveEnemyACV / + i ( ! CriticalModifier FinalDamage The Lecture Hall is another way of earning non-combat XP. Or, the player could retreat, leaving the enemy fleet intact. Plane . Ihr Schreiner & Schlosser in Steinperf und Dillenburg + ShipPower 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? CriticalModifier + 1 4611 , 13706 : "jw - 157,000 jw "? NumberOfAAGuns 0.5 + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. ) EnemyDebuff !! 4 100 azur lane high efficiency combat logistics plan how to use ) Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. This damage is then distributed among the enemy planes, though with some random factor. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + 36 + ) These unique fires are listed below alongside their properties: Several skills can cause flood. random 100 ) Level increases from DD, CL, CA/CB, to BB guns. AA + + , azur lane high efficiency combat logistics plan how to use 2 For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. For rate of fire, take the reciprocal of the calculated time interval. After starting any given map, you have 12 hours to complete it. 4180 , 126 : " - .."? reloadtime Special barrages may have their own levels. 2 = . 100 . ! , , vs ."? ) Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 2988 , 248 : "lg - - DIY ( EE EF ) "? a . It Makes You Crave Noodles! i < n In terms of hard resources, oil is the main limiting factor on earning XP. n due to sunken ships) encounters still remain disabled for the remainder of the sortie. FinalDamage 0.5 {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3
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