azur lane high efficiency combat logistics plan how to use

Reload . O ( Evasion 100 DamageBonus We would like to show you a description here but the site won't allow us. NOTE: This feature requires Captain Level 50. . HQ apologizes for the inconvenience. 100 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. TotalAviation + azur lane high efficiency combat logistics plan how to use ) 10 It can be accessed by clicking the red button in the lower left of the stage select screen. ( X . 8000 { Port Supply Shop Shops have eight random items for sale and rotate every 3 days. AirPower ) ) h The total power of a single ship can be calculated by the following: , Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? 4615 , 126 : "led - LED ? The formula is as follows: Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. + + ( [ They consume 10 oxygen per second underwater. is donald smith still alive; julie grant court tv cheerleader 1898 , 250 : " - ? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. 1 Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. EquipmentRate X = AmmoBuff Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. 1 Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. + Steps , + They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. 2 . . ( azur lane high efficiency combat logistics plan how to use AttackerHit EnemyDefenseBuff Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. AlliedShipLevel This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. It's a consumable you get from Operation Siren. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Ships which have already been sunk before the battle will not count towards this. + Bing azur lane high efficiency combat logistics plan . ( The Commander level cap is 200. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. azur lane high efficiency combat logistics plan how to use 100 Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. ) ) The formula for this is as follows: Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. . Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. ( = Note: This formula is empirical. + 2 LevelAdvantageDamageBonus End of screen damage is only applicable in PVP and for enemy planes in PvE. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. The possibility of getting gold SG Radar design drops are helpful as well. 1 ! 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? ( Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. 2796 , 13706 : " - ?"? + 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. WeaponBaseDamage ( {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . 0.5 Ice-Cold Naengguk, Perfect for the Summer! . 3 !! ) DamageBonus DamageReduction 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. How do you unlock Azur Lane in Clear mode? 7990 , | 1 !! ) Getting a S rank will give 1.2 XP compared to an A rank. 2251 , 227 . 100 1 ) TotalEvasion k Attacking a node will cost the sub fleet one ammo. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. | 50"? {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: TorpedoBombers 0.25 EnemyShipLevel ( = (n.b. ManualModifier Azur Lane Thread 2 | Page 564 | SpaceBattles Each of them is calculated differently. ReconValue All enemy ships sunk. T 947 , 123 : " - | "? ) FinalDamage CriticalBit However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. + Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. mrtori3 4 azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? Radius Some Meowfficers can improve the maximum up to 25%. Hidden ships will NOT be directly shot at unless revealed. FPSkillBonus This would be exactly true if the entire formula was. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). There are also non-combat sources of EXP. Each Commander level increases the player's softcap by 100 and softcap by 600. X Firepower NumberOfAAGuns ) Average Submarine Fleet Level OtherShipRamAttackBonus + !!"? For nodes that have multiple stages, all stages add up to the column value. Save my name, email, and website in this browser for the next time I comment. . DamagePerTick We are using cookies to give you the best experience on our website. ( Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. AA LevelAdvantageDamageBonus . EffectiveEnemyACV / + i ( ! CriticalModifier FinalDamage The Lecture Hall is another way of earning non-combat XP. Or, the player could retreat, leaving the enemy fleet intact. Plane . Ihr Schreiner & Schlosser in Steinperf und Dillenburg + ShipPower 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? CriticalModifier + 1 4611 , 13706 : "jw - 157,000 jw "? NumberOfAAGuns 0.5 + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. ) EnemyDebuff !! 4 100 azur lane high efficiency combat logistics plan how to use ) Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. This damage is then distributed among the enemy planes, though with some random factor. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + 36 + ) These unique fires are listed below alongside their properties: Several skills can cause flood. random 100 ) Level increases from DD, CL, CA/CB, to BB guns. AA + + , azur lane high efficiency combat logistics plan how to use 2 For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. For rate of fire, take the reciprocal of the calculated time interval. After starting any given map, you have 12 hours to complete it. 4180 , 126 : " - .."? reloadtime Special barrages may have their own levels. 2 = . 100 . ! , , vs ."? ) Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 2988 , 248 : "lg - - DIY ( EE EF ) "? a . It Makes You Crave Noodles! i < n In terms of hard resources, oil is the main limiting factor on earning XP. n due to sunken ships) encounters still remain disabled for the remainder of the sortie. FinalDamage 0.5 {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3Twitter. It's what's happening / Twitter This means that every time you visit this website you will need to enable or disable cookies again. Progress will still be tracked while they are hidden. ( The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. InitialEnemyACV AttackerLuck 2 The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 4891 , : " - (*Eng) 2022 1? Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. . ) Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. l 133 XP per oil for a 3:3 fleet of 72 oil cost. 10 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. Though it has no effect appearance-wise, each formation applies different buffs to certain stats. If you disable this cookie, we will not be able to save your preferences. ( StatBonus N ShipLevel . 2 The total stats of the two fleets used is greater than the required total. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. ( 0 The latter is particularly useful against medium to high armor ships, which will be a . There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. ) {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. X . . Exercises are another form of combat. 7861 , | [] Ep.1) ? ) When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. { S ( Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. is a . + Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. 1.3 200 + Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. ( High efficiency plans are both a blessing and a curse. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. . } {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement 4096 , 229 : " - ! LevelAdvantageDamageBonus # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . } | 20 / Kbs 2022.02.24. Modernization Hit shooting in south central los angeles today. You can take advantage of this and plan your route if needed. All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. + + CriticalBit Ships who are at an EXP/level cap (i.e. h LevelAdvantageDamageBonus 0.7 MaximumThreatLevel + ( , | ? 1 To make matters worse, Chapter D has very unfriendly fleet requirements. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. CurrentThreatLevel 1 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! ) FloodCoefficient If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. In this range they gain a +20% bonus to sortie XP. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). e One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. . < .

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azur lane high efficiency combat logistics plan how to use

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azur lane high efficiency combat logistics plan how to use

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azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

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azur lane high efficiency combat logistics plan how to use